Characters/Creatures

Total War: PHARAOH

 

I have worked as character artist on this game trailer for  Goodbye Knasas Stockholm.
I was in charge of Ramesses II modeling, sculpting, texturing and lookdev.

The Little Mermaid 

I have worked as creature/character shotsculptor on this show for Framestore London.
I did some shotsculpting on Ariel and others mermaids.

House of the dragon






































































I had the chance to work on this show as creature modeller / sculptor for Pixomondo Stuttgart.
I have sculpted/modelled Syrax from final concept refinement until final shot asset with facial shapes and displacement maps.

Eternals

 

I worked on this show as creature modeller at Industrial light and Magic London.
I was in charge of the entire concept refinement / modelling / sculpting of the deviant bull and the facial / body shapes for animation.
I have also contributed to the modelling and facial / body shapes on some other deviant like deviant eagle, deivant leviathan... 
I did some shotsculpting and environnement modelling for destruction too. 
It was a lot of fun to work on this show.

Abba Voyage


I worked on this show as creature modeller at Industrial light and Magic London.
I worked on the 4 digi-doubles (likeness, bodies, facial shapes). It was a huge team effort to bring these characters to life with a lot of talented artists involved.

Fast and Furious9
I worked on this show as creature modeller at Industrial light and Magic London.
I did some facial blend shapes of the actors Tyrese Gibson, Ludacris, Sung Kang, Jordana Brewster amd Martin Ford.

Battle at Big Rock - Jurassic World
I worked on this show as creature modeller at Industrial light and Magic London. I was in charge of the modelling of the Allosaurus and the Nasutoceratops baby with their shapes.

The Mandalorian - saison 1 and 2
  
I worked on this show as shotsculpt artist mainly on baby Yoda at Industrial light and Magic London.

The Boys - saison 2
I worked on this show as character modeller at Industrial light and Magic London. 

Maleficeient 2 : Mistress of Evil
I worked on this show as facial shape modeller at Industrial light and Magic London. 

Artemies Fowl
I worked on this show as character and hard surface modeller at Industrial light and Magic London.

Spider-Man: Far From Home


I worked on this show as charcater modeller and shotsculpt artist at Industrial light and Magic London.

Aladdin


I worked on this show as charcater modeller and shotsculpt artist at Industrial light and Magic London.

Jurassick World : Fallen Kingdom

I worked on this show as creature modeller at Industrial light and Magic London.

STAR WARS - The Last Jedi

I worked on this show as modeller (charcater / creature / hard surface) and texture / groom / look dev artist at Industrial light and Magic London.

Samsung - Do what you can't


I worked on this commercial as creature modeller at MPC.  I have modelled the ostrich and the facial shapes.AWARDS : - 3 Visual Effects Society awards :"Outstanding Animated Character in a Commercial", "Outstanding Visual Effects in a Commercial" and "Outstanding Compositing in a Photoreal Commercial" - double Cannes Gold Lion winner.

Avengers - Infinity War




I worked on this show as a character / creature modeller at Framestore London.

Dr Strange




I worked on this show as a modeller (characters / props / environments)  at Framestore London.

Woman Warrior WIP




















This is a wip version of my current personnal project.
Softs : Zbrush, Maya


Robot



Robot 3D Turn from Jérémie Abrial on Vimeo.


















I did this project to improve my skills with 3Ds Max and Mari. 

Modeling : 3Ds Max
Texturing : Mari
Rendering : Maya, Vray
Compositing : Nuke, After Effects

Design by Creature Box



Foot 2 Rue Extreme

























Characters Foot 2 Rue Extreme from Jérémie Abrial on Vimeo.

This is the upcoming TV series « Foot 2 rue Extrême ».
I was Lead Character Artist on this project at Télé Images Productions
I modelled about twenty persos.
Character Modeling / Facial Shapes Modeling / Texturing
Softwares : Maya / Zbrush / 3D Coat / UV Layout  / Photoshop


Armor Modeling


















Armor Modeling and UVs deployment for a video game trailer at digital district.

Softwares : Maya / Zbrush / UV Lauyout












Pirate WIP









This is my pirate model.

Software: Zbrush, Maya, 3D Coat, UV Layout
















Skin Textures WIP














Hair Textures WIP

Pirate's gun WIP












This is the modeling of my pirate's gun.
I used Maya for the creation of the low mesh and zbrush for the sculpting of ornaments.




Oasis




Oasis Print Campain realised at http://www.toysfilms.fr/

I worked on the following parts : Characters : modeling, posing
Clothes and vegetation : Modeling,Texturing
Softwares : Maya, Zbrush, Photoshop



Characters modeling and posing with Maya and Zbrush.
Post production in photoshop.



Chef Turn

:
Chef Turn from Jérémie Abrial on Vimeo.


Character modeling for a tv commercial for digital-district.fr


Dr Skidmark


Dr Skidmark from Jérémie Abrial on Vimeo.
Softwares : Maya, Photoshop, After effect

Modeling, Texturing, Animation, Fx, Lighting, Rendering, Compositing


Aurinha et Thiago

 

Thiago Turn from Jérémie Abrial on Vimeo.

Design, Modeling, Texturing, Lighting, Rendering, Compositing



Texturing, Ligthing, Rendering, Compositing

Softwares : Maya, zbrush, photoshop, Nuke


Thiago 3D WIP





Softwares: Maya 2009, Zbrush